Labels
1G
(41)
4G
(6)
6th edition
(1)
angron
(1)
batrep
(2)
bible
(1)
black templar
(1)
blood angels
(2)
chaos
(16)
dark angels
(7)
dark eldar
(3)
ebay
(10)
forgeworld
(1)
gamesworkshop
(1)
grampian
(1)
heyoh painting
(18)
horus heresy
(1)
linux
(3)
orks
(10)
oss
(1)
painting
(36)
pass-a-grille
(1)
phil wickham
(1)
primarch
(1)
Projects
(35)
rambling
(36)
review
(1)
rules
(3)
sailing
(4)
space wolves
(29)
tale of one gamer
(39)
tyranids
(15)
votd
(1)
warhammer 40k
(12)
wip
(8)
Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts
Monday, January 17, 2011
Follow Up Rules Question
Heyoh!
Ok so I don't have the rule book handy and well I like the interaction anyways. :-)
Question:
If a unit not engaged in close combat is behind a freindly unit that is, does that unit get the option of a cover save? (of course assuming that los from firing units passes through the enemy units that are locked in CC)
EDIT:
We've always granted cover saves for units that are more than 50% behind an intervening unit. Now I read that some people are not granting cover saves for Monsterous Creatures unless the intervening unit blocks LoS to more than 50% of the target (example, Hive Tyrant is completely behind a unit of Gaunts, but they're short so they don't block 50%?). How does this work?
As I'm building a Tyranid Army, would hate to think I have to use say "Gene Stealers" to provide cover for my Hive Tyrant, because they are taller than Hormagaunts... or conversely have to petition GW to make Hormagaunt models that are standing upright :-)
Sunday, January 16, 2011
Ramblings and Rules Question
![]() |
| Last Black Templar piece I painted, not even half done.. no worries, the Pack doesn't mind the smell of incense :-) |
So new BT update is out, and it has made some interesting fixes, thou not sure they're enough to draw me back. I was really drawn to the fluff of the Black Templar's, and started cranking out an army. Diving head first without really researching. I was researching a bit, checking various lists for good n' bad units, but never actually researched the Army. Let me tell you, trying learn this game (5th Edition), with a older codex is TOUGH! There were a numerous amount of discrepancies, issues, etc. Too confusing.
Won't give up on them, but promised myself I wasn't investing in BT's until they get a new codex, and a two page update on the internet isn't going to cut it.
No matter, I can use the Razorback, Land Raider, and two Speeders I painted for my Space Wolves to zip around in.
EDIT, begin:
comment response, "Yea, I was going to post that question with the Batrep, just didn't have the Batrep done."
Situation:
2(Hive Tyrant/Gaunts) units win an assault against 1(Grey Hunters) sm unit.
The sole remaining Grey Hunter fails leadership, falls back 5 inches.
Questions:
We rolled for sweeping advance, starting with the Gaunts (they catch him)... does the Hive Tyrant roll for sweeping advance? If so, Does the Hive Tyrant have too?
Obviously Space Marines cannot be destroyed by a sweeping advance, if caught they "continue to fight normally", which isn't accurate as the next sentence states that they are subject to the "no retreat" rule, hence the lone guy makes #saves, based on the wound difference. Is this correct?
If the HT has to Sweep Advance, is it ordered? So in our example. The gaunts catch the SM survivor (sweeping advance), do you immediately resolve the 'no retreat' saves, then sweep the HT or roll all sweeping advances?
In our case it didn't affect the game, as the lone survivor didn't make his saves and was destroyed, however the question arose as basically Joe didn't want to leave his Hive Tyrant out of close combat to get shot (understandably). We couldn't find anything defining in the rulebook, but it just didn't make sense (to me) that you would lose control of all your units. Example, three units assault one, win, and then all of them make a sweeping advance at once, regardless of the possible outcome of sweeping advance 1, 2 or 3 (if it's ordered).
EDIT, end.
Game Table
Played my 14th game this weekend. Good game Space Wolves vs. Tyranids. Had some fun, laughs, and hammered out more rules. Collectively we made very few mistakes. Will have a couple of questions soon thou.
Didn't get alot of pictures, but did get some of the over engineered game table, that is not finished. So in closing pictures of the "unfinished" over engineered game table of uberness, enjoi
![]() |
| Notice the green felt and red felt on opposite sides for placing figs, and the dice rolling boxes |
![]() |
| Shot of left side |
![]() |
| Shot of right side. |
Friday, January 14, 2011
Rules Question
So, I have a Land Raider shooting a Twin-Linked Lascannon(S9/AP2) at the side armor of a Leman Russ(13).
Roll, one hit (after TL reroll)
Roll wound? it's a 4.
9 + 4 = 13
So that's a Glancing Hit, correct?
Roll on the results table, 3. Minus 2 for glance 1.
So instead of "Weapon Destroyed", it's a "Stun".
Is this correct?
Asking, because of a game I watched recently. Whereas the owner of the Land Raider rolled the 4, and stated it was a Penetrating Hit, rolled a 3 and selected what weapon was destroyed. I'm new to the game, and was a bit confused.
~rob
Subscribe to:
Posts (Atom)






